Work / Research · active
Simulation
World generation, physical simulation and game systems on the same algebra.
World generation, fluids and weather, artificial life and game systems, with Apeiron as the numerical substrate instead of a solver written for each case. A game loop is a useful test: a method that holds in proof but misses a real-time frame budget is not finished.
This work changes weekly. Specific results will be written up as posts once they settle.